
These faraway planets and moons provide a challenge rarely encountered in Kerbal Space Program. It adds Kerbalized versions of Saturn, Uranus, Neptune and Pluto, just like real-life. Outer Planets Mod is a mod that expands the outer edges of the Kerbol system, to create something akin to the real Solar System's.
This mod requires the third-party mod Kopernicus to be installed. Click this link to go the new thread, where OPM is being developed by a group of people.
Implemented Text Mesh Pro, which makes our fonts look much better.READ THIS: Outer Planets Mod is no longer being actively maintained through this thread. Localization for Spanish, Russian, Japanese, Chinese-Simplified. New parts (decouplers, separators and fuel tanks). Localization for French, German, Italian and Portuguese-Brazilian. Pop dialogs can now be closed/dismissed with ESC key. Hotfix for Aero body lift in flight integrator. Ability to remove Helmets and neck rings. Delta-v per Stage and Delta-v Tool App. Implemented Cargo part category and Inventory processing. Added new missions in collaboration with ESA. Kerbals can assist in EVA Construction Mode. Added Fireworks: Starshot-8 and Starshot-32. Discoverable and usable launch sites (without DLCs). Final Celestial body visual improvements. Revamped LV-T30 "Reliant" Liquid Fuel Engine and LV-T45 "Swivel" Liquid Fuel Engine. Added locking to docking port rotations. Add UpgradePipeline support for PartModule renaming. Note: The drift issue can only be corrected when the rotating docking ports are set to locked mode. Players can now quicksave/reload or timewarp to reset part placement. Improved rotating docking ports drift when rotating docking ports are left locked. Note: The drift issue can only be corrected when the robotic parts are set to locked mode. Improved robotic parts drift when robotic parts are left locked. Fix AOORE in Assembly Loading of Duplicate Mod DLLs causing issues with loading of some mods. This launcher is disliked by most of the community, and it has been criticized for containing ads for KSP2, not being useful, eating RAM by not closing while the game is running, and breaking some mods by changing the current directory to the launcher's instead of the game's. In addition, you will be able to give feedback through the launcher once KSP 2 has been released into Early Access. Will serve as a resource for news and updates about KSP & KSP 2 Early Access. Fix Craft Browser not showing the Hopper in Intermediate Construction tutorial. Fix Intermediate Construction tutorial. Fix Alarm Clock input fields ignoring configured custom day/year lengths. → Main article: 1.12.5 Summary Improvements